Postmarked 01 November, 2026. Delivered before you arrive.
ELSEWHERE ESTATEFrom the morning after
Sunday, 1 November 2026
A letter from the end of your weekend
The house is quiet now.
For the first time in a hundred years, it feels like a beginning.
I asked it to keep one perfect night. It kept me, too.
Before you arrive, find what I left behind. The ending will need all of us.
Mara
Three small enclosures. A way into my story.
THE PRIVATE GUESTBOOK
The house should know your name.
A new name in a house that has remembered the same party for a hundred years.
A LIKENESS FOR THE HOUSEPrivate correspondence
There you are.
Leave a portrait. Something the house can remember.
M.
A face still missing from the frame.
Choose from your photo library or take a picture. Up to 30 MB; we’ll resize it for you.
Your host can review your portrait. Once your place is accepted, your name and portrait appear in the guest register.
Your private correspondence
ENCLOSURE ISomething survives the evening.
What stays?
The house kept the music. Mara needs to know what can survive when a night ends.
I am made when something ends, yet I can keep it from ending.
Two people can leave the same room carrying different versions of me.
I can return without ever coming back. What am I?
A nudge becomes available after two attempts.
“The night is gone. But I am still inside it.”
You found the word that opens Mara’s past. Walk through her memory of the cornfield and recover what she left behind.
Three keepsakes. Three pieces of an unfinished night.
ENCLOSURE IIBeyond the garden wall.
The Hollow Harvest.
Walk through Mara’s memory. Recover her locket, her key and the letter she never sent.
Find Mara’s three keepsakes
Time
The field is listening
ELSEWHERE ESTATE · THE OUTER GROUNDS
Bring her home.
Walk as Mara. Recover her locket, the estate key, and the letter she never sent.
Your time00:00
E
Courage◆ ◆ ◆
Stay close to the light. Recovered keepsakes are never lost.
How to find your way
Hold the arrow keys or W A S D to walk. On your phone, hold a direction button, or drag and hold on the field. Find Mara’s locket, the estate key, and her sealed letter, then reach the northeast gate. Scarecrows follow when they see you; turn a corner to lose them. The raven marks the ground before striking. Roots stir before they lash out: cross when they settle, or burn them with a nearby flare. You have only three flares for the entire run. Each briefly stuns close hunters and burns nearby roots. Keepsakes restore one courage and save your return point, but their sound draws the hunters. You can look at the map three times, for five seconds each. The timer counts active play and stops while paused. Flares, map looks, and elapsed time carry over when you resume. A firefly can help if you lose your way.
THREE MEMORIES RECOVERED
You brought her memories back to the door. The originals are waiting at the estate. So is the rest of her story.
One thing is still unfinished: the welcome inside her letter.
ENCLOSURE IIIThe letter you brought back.
For the one outside.
“There is a place for you…” The rest of Mara’s letter was blank.
She never sent her welcome. You still can. Leave one line for a guest who almost didn’t come.
No perfect words required.0 / 180
Your choice is saved with your line. You can change sharing on your story-role page.
Your place is kept in your private guestbook.
An insert from the house
A note on what to wear.
FRIDAY · 30 OCTOBERFor the road after dark
“Bring something dark. Something warm. Shoes that will follow you into the dark.”
Dark autumn layers. A coat you like. Closed-toe shoes you can comfortably walk in.
For the haunted-house outing: no masks, props, or full-face makeup. The exact venue’s rules will be in your final briefing.
SATURDAY · 31 OCTOBERFor supper at Elsewhere Estate
“Bring the clothes you keep waiting for an occasion to wear. The house has set a place for them.”
Velvet, lace, satin, deep jewel tones, an antique detail. Wear the evening version of yourself.
A costume or mask is optional for the house evening. No new purchase required. Everyone is invited to dress up.
Bring comfortable daytime clothes or shorts, weather layers, and something you can get a little dusty in. Saturday leaves 5:00–6:30 pm to change for supper.
Your invitation has a little unfinished business.
Your first chapter is complete. The next begins at the estate.Your part in the story:
AN INVITATION FROM ELSEWHERE ESTATE
Your letter was only the beginning.
Mara’s memories are home. Her night is still unfinished. This Halloween, bring your part of the story to Elsewhere Estate.
HALLOWEEN · 30 OCTOBER – 1 NOVEMBER Near Austin, Texas
Every ending needs someone new. — Mara
THE PART THAT HAPPENS BEYOND THE SCREEN
A night remembered. An ending still unwritten.
In 1926, Mara asked the house to keep the night. It kept her, too. A century later, you have brought back what she lost and added something new: your own words.
The locket, ribboned key and sealed letter will be waiting at the estate. Follow the clues together. When the three roles meet, Mara’s story can move forward.
I
Recognize what you recovered
Find the real keepsakes and discover the pieces of Mara’s memory they hold.
II
Find the other roles
Oracles, Vampires and Phantoms each hold a different piece. Share yours with the guests you meet.
III
Be there for the last letter
Bring the memories, key and living voices together on Halloween night. Help Mara give her party an ending.
No acting experience needed. Follow the mystery, join the moments you like, and be yourself in the story.
YOUR INVITATION
Weekend Stay · $300
A payment lets your host know you mean to come. Your place is confirmed when they’ve matched it in Venmo and welcomed you onto the guest list. Venue, room assignments and final timings will follow.
YOUR PLACE AT ELSEWHERE ESTATE
Return your acceptance.
Finish the correspondence before opening your reservation.
01 · SEND YOUR PAYMENT
Leave a token for the living.
Send the amount below to your host on Venmo. Include your payment note, then return here and choose “I’ve sent my payment.”
Your part in Mara’s story is kept with your invitation.
A PERSONAL REQUEST FROM MARA
The next chapter needs you.
You found her memories. You added a living voice. Now she has a part for you in the night to come.
Three enclosures come before your name.
The house remembers what you brought back.
Your role at Elsewhere Estate
KEEP THIS WITH YOUR INVITATIONHALLOWEEN · 2026
Every role holds a different piece. When you meet at the estate, the story can move forward.
I’ll be listening. — Mara
The line you left for the livingA small note on what to wear
Your Saturday night
For Friday’s haunted-house outing: dark layers, a warm coat, and comfortable closed-toe shoes. Save your house look for Saturday.
A part in the story, entrusted to you. Join in as much or as little as you like. No acting experience needed.
The weekend folio · Proposed programme
30 October — 1 November.
A Halloween weekend near Austin. Party guests join on Saturday evening; overnight guests follow the full programme. Meals are included only as listed in your chosen offering.
Friday afternoon → Sunday eveningVenue & rooming to be confirmed20s & 30s · No acting experience needed
ELSEWHERE ESTATEFolio I · Arrival
Friday
Put your bags down. Find your first familiar face.
3:00–6:00 pm
Arrive at Elsewhere Estate
Settle into your room. Have something to drink. Meet the first familiar faces from your correspondence.
6:00 pm
The Lantern Exchange
An easy first conversation, with a small question to carry into the night.
6:20 pm
First supper
A warm meal and the people whose names you are beginning to remember.
7:00–10:00 pm
A haunted-house outing
A proposed excursion in small groups, subject to tickets and travel. A quieter house alternative is always available.
10:00 pm
The tea lounge
Warm drinks and open conversation. Stay up a little, or sleep.
After dark: walkable closed-toe shoes and layers. For the outing, keep masks and props at the house and avoid full-face makeup.
ELSEWHERE ESTATEFolio II · Halloween
Saturday
A day outside. An evening the house has been waiting for.
9:00 am
Breakfast
An unhurried start at the house.
10:00 am
Leave for the autumn expedition
Comfortable shoes, layers, and a little daylight.
10:30 am–1:00 pm
Corn maze, pumpkins & lunch
An autumn outing with paired wandering. Venue and exact activities to be confirmed.
1:00 pm
Return journey
Leave the farm for the house; rest begins on arrival.
1:30–3:30 pm
A long exhale
Rest, solo time, or a conversation that runs long.
3:30 pm
The Chocolate Salon
A warm drink and a small-group ritual. Tea is welcome too.
4:15 pm
The Mirror Room
A guided conversation with time to listen. Share only what feels right.
5:00–6:30 pm
Dress & portraits
Put on your evening clothes. Portraits are optional.
6:30 pm
Candlelit supper
Find your place. Leave a little room for the unexpected.
8:00 pm
The Halloween party begins
Party guests join the story. Collect your role envelope, recognize Mara’s keepsakes, and find the guests holding the other pieces. Exact arrival details will follow.
8:45 pm
The Velvet Salon
Optional closeness or a listening circle. A quiet lounge is equally part of the evening.
9:30 pm
The final correspondence
The locket, key and letter return. Oracles, Vampires and Phantoms bring their pieces together. Mara’s unfinished night meets a new ending.
9:45 pm
The night is yours
Celebrate. Stay for the music, talk, or turn in.
For supper: candlelit eveningwear, an antique detail, or a costume you already love. Masks are optional inside the house.
ELSEWHERE ESTATEFolio III · Afterward
Sunday
The letter has finally caught up with you.
9:30 am
Breakfast
The house feels different in daylight.
10:30 am
Walks & fresh air
Continue a conversation, or take some quiet time.
11:15 am
The Post Office
Notes of appreciation, offered without expectation.
12:00 pm
Lunch
Another seat beside someone you would like to know.
1:00–3:00 pm
Open time
A walk, a game, a nap, or no plan at all.
3:00 pm
Letters to take home
A little of the weekend, in your own words.
3:30 pm
An open house
Unfinished conversations and contact-sharing by mutual choice.
5:00 pm
Farewell supper
One last meal together.
6:00 pm
Departures
Take the people and the possibility with you.
The timing is a planning draft. Sunday access, travel, and the final programme depend on the confirmed property and outings.
From the desk of M.
The company we are keeping.
Twelve names. Each arriving in its own time.
ELSEWHERE ESTATEHALLOWEEN · 2026
E
The guest register
Twelve places, held in confidence.
Touch a seal. Some things are not ready to be read.
M.
Names and portraits appear as soon as the host confirms each guest’s place.
Your house companion · Preview
A small light. A shared story.
Your role
Still waiting
Complete the correspondence. The house will name your role.
The house remembers0 of 4 echoes
A quiet house. An unopened door.
ArrivalSealedSealedSealed
In the weekend, shared moments awaken the house. No scores. No ranking. Preview the arrival here. The other echoes remain sealed. This demo changes only on your device; it is not connected to other guests.